

=> HERE is a html file to let you have a look at some of my changes : before - after Dec 14, 2006: Here is a new MAPINFO to allow to listen music while playing ( I found it HERE, on a Czech site made by Kelvin (Martin Milichovsky) Used a lot of high resolution pictures (mostly made or modified by me). This v2.1 was not intended to be a new pwad, but an updated and debugged one (more informations in the html file). Pekelná všehochuť aka ADA 2: here is a Gzdoom version began by me on November and achieved one month and tons of hours later. | Adolf "Gusta" Vojta | e1m1 - e3m2 | Ap| Release here: GZDoom ( Zdoom compatible) What I think to be a valuable pwad, pleasant, with a good gameplay, andįree of bug (yes, he gave me the authorization to edit his work). Pwad was deleted from the archives by Paul himself. Then, I thought that it was a good occasion to put my nose more deeply Zdoom features here and there, but my main purpose was to debug it. I have simply added and implemented new pictures and features Warning: it was not intended to be the best pwad with the best highres Used some high resolution pictures (mostly made or modified by me). This v2.0 was not intended to be a new pwad, but an updated and debugged one (more informations in the html file). | Paul "Moe" Fleshute | e4m1 - e4m8 | J| Release here: GZDoom ( Zdoom compatible)Įpisode Hell: here is a Gzdoom version (compatible with Zdoom) of a 9 years old deleted pwad. Is enough powerfull to let you use it with great pleasure. So, as long as I don'tĮxperiment a wad made for Legacy: "Fully compatible", youįind it here, even if it's playable without any problem!!! Doom Legacy You'll miss the lightings, being one of the most important specialįeatures used for this conversion. Playing it with GZDoom is possible, perfectly. This pwad is using a bunch of special effects Won't be displayed, but the wads are working properly (fragglescriptįlesh, made for Doom Legacy.

Perfectly (here, I think of Legacy using coronas lightings). They

Some of those files are Zdoom compatibles, but I highly suggest to use Gzdoom, of course.Īre not GZDoom specific (they don't content GZDoom specificįeatures), but GZDoom is able to handle those wads more or less They were intended to be played with GZdoom, or Doom Legacy. As of version 0.9.28 it is possible to disable the entire OpenGL subsystem in the menu so that the engine behaves as if it wasn't there at all.Wads compatibles with GZDoom and/or GZDoom specific.
#Latest gzdoom software
As long as you don't use any GL-specific features your WAD will run perfectly with GZDoom's software renderer and since that is the same as ZDoom's it should run on any system that supports ZDoom. Am I in danger of losing potential players because they can't or won't run OpenGL? Regular ZDoom still doesn't support them. Q: I want to create levels with custom DECORATE inventory items and weapons. 96x DECORATE support including inventory items and weapons. In effect you get ZDoom with all the bug fixes and non-renderer specific new features. The only limitations are that you can't use 3D floors, dynamic lights, Q2 style skyboxes and True color textures. GZDoom still contains the complete software renderer. Q: I can't use or don't like OpenGL rendering. It was originally based on the 2.0.96x community build but it has integrated all new features and bug fixes from 2.0.98. Q: What version of ZDoom is GZDoom based on? It also contains many bug fixes not present in the most recent ZDoom versions. It features an OpenGL renderer and lots of new features, among them: A: GZDoom is a Doom source port based on ZDoom.
